I’m working with a UDIM texture in substance painter but I’ve noticed that when I bake the curvature and ambient occlusion maps it bakes them individually, but then applies the first map across all tiles when I select it as a bitmap layer mask.
Do I need to duplicate the layer for every tile and change the mask? The documentation/videos from adobe is like totally lacking how to use these textures and focuses on only the baking (which is near unnecessary given it’s the same as baking a single texture).
OK, I had just typed out an answer and then tried one thing and now it’s working.
I went into the mask after adding it, then deleted the “ambient occlusion” texture under greyscale and simply re-added it.
Now it’s working fine.
I’m so confused and it’s always annoying when the “have you tried turning it on and off again” thing works. The thing is, I tried duplicating the layer and adding a mask from scratch - that didn’t work. Deleting the texture then re-adding the exact same texture? Works.