Ugly text object rendering of well known font (Montserrat)

Hello,
I’m experiencing ugly text rendering of text objects in the 3D Viewer as well as in final renderings when using the (well known) Google Font [Montserrat] (https://fonts.google.com/specimen/Montserrat) (TTF Files). No matter if the text object is 2D or extruded. I’m on Win10, Blender 4.0.1.
The faces of the glyphs appear with ugly holes, interfering faces and ugly glitches. Any Ideas how to fix it or what could cause this problem? Look at this:


Of course a simple answer could be: It’s a bad and low quality made font. But I think it’s a too simple answer. The Google Fonts are well curated and are in use millions of times. Feel free to check the situation yourself with this font.
Thanks for you help

Works for me - what weight are you using?

:exploding_head:
Whuat? Mindblowing!
In the screenshot I was using Medium, but it doesn’t matter. Every weight is producing these problems. I also checked in a new file, a freshly opened Blender instance etc.
I’m puzzled. Thanks for sharing anyway!

I am puzzled too. Because here it looks like this, no matter the weight…
image

I think your Montserrat font files might be broken?

They are freshly downloaded from original Google Server 2h ago.
Which OS are you running? Nvidia or AMD?
I am on Nvidia Quadro and Win10. But I don’t know if this has any effect

seems to be a general problem with that download source

try these

6 Likes

Nvidia, Windows 10. I don’t remember where I got my Montserrat files, I’ve had them for years. Maybe the newer versions are broken

The GitHub ones seem to work now. Thank you both!
Man, that tripped me hard. Never expected to have problems with Google Fonts though. :face_exhaling:

2 Likes

That is quite odd… well, now I know, don’t use Google Fonts in Blender

The algorithms used to detect the overlapping of curves to make areas is in vector and font apps are by far more sophisticated than in blender… since blender is more a polygonal 3D app…