Ultimate caustics

Physically accurate caustics achieved with shader nodes. A clean and efficient solution for realistic light interactions.







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I hope everyone can offer better methods to help me make improvements based on this.

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To avoid any confusion caused by not understanding Chinese, I’ll take a new screenshot in English.


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I’ve attempted multiple refractions and superimposed reflections, yet I still haven’t achieved the desired outcome. It’s evident that several key paths are missing.

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That looks really impressive. Unfortunately, the latest screenshots may still be unreadable for non-chinese speakers, because there are still some groups in chinese. Would you mind sharing more information?
Thank you for your postings anyway!

nice topic, I am also look for it from long ago.
if you can share some clear info in English, we might be able to develop that too.

I have provided files for three methods
Physical caustics.blend (4.6 MB)

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I drew inspiration from Drvquiron.
Drvquiron

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Thanks for sharing, great work!

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Thank you, i also really appreciate the english as well.:+1:
amazing caustics thanks for sharing!