excuse my inexperience, I can’t understand the right process to apply textures with the correct scaling. Let me explain better. As you can see from the first image, when I unwrap the mesh to apply the textures, if I stay inside the island of the UV Editor, as a result the textures applied to the model are too large, they do not reflect the reality of the furniture model. If I drop a factor of 4 for example, as in the second image, the textures on the model are more real, as a wooden furniture should be, but inevitably the unwrapped meshes come out of the UV island. I don’t know if this is a problem because of my inexperience.
How do I keep the real look of the textures on the model and stay inside the UV island?
Can someone please help me?