Hi,
I am new to blender. So maybe this is an old question. I did search the forums and I can’t find an answer. I also tried a couple of tutorials but to no avail.
I am trying to make a stained glass window. When I select a face and try to assign a new material, I get wierd results. Such as the whole mesh turning the same color. Even when I tried the tutorials, I still get the same results. Can anyone help?
Thanx for your time.
First way is that (without any material assigned) you can select all the glass faces (in editmode) and press P -> Separate. Now you have the window skeleton 1 object and the glass another. Apply a diferent material to each other. Select 1, press SHIFT and select the other, press CTRL+L (join). Now you have 1 object with 2 materials.
Thanks for the suggtestions. I did realise that I had already assing a color to the mesh and that is what was causing issues. Also, I did try to seperate all of the pieces but that doesn’t seem to work. What I did was made a plane then I subdivided it with the fractal function which did make nice jagged edges. Then I selected all of the outside vertices with the courser in the center and pushed the to sphere button making a nice round edge. then I selected all of the vertices, Pushed S to scale, then X for the X axis, then 0 which made everything nice round and flat. Then I selected all of the vertices again and and pushed the P to seperate and it didn’t work. The mesh is still all connected. Anyways, I need to figure out how that works.
Thanx for you time and answers
Homany
In Blender you assign materials to faces (at least is what i think), so you have to separate faces. Change to face mode (CTRL+TAB), now select the faces you want to separate. If you already have a material press F9 and find “Link and materials” Board. Now press Delete button untill you have none “0”.Now you can assign a new material.