So first, let me say “Thank You,” this community has been crucial in my blender learning path. Seriously.
So, I wanted to convert one of my 2D drawings in to a animation. I know he’d benefit from texturing, but I’m trying to budget quality with efficiency for an animation schedule.
Here is the 3D rendering, that I would love feedback on:
Looks very cool! Really like the style and the mood of the scene. Animation also looks very cool! Some slight procedural texturing on the guy might actually do I think. The lighting on him also doesn´t completly fit the background in my opinion, with the light rays coming from the top. He is only being lit from the right side.
I love the way the light from his lamp plays off his suit! There’s a nice volumetric lighting coming from the top, any way to make it interact with him as he’s descending?
Nice, I began modeling a cartoony diver just like this one time. Never got anywhere though.
The skinning on his inner thighs looks a bit odd, try smoothing it out.
The metal on the helmet doesn’t look like metal. Tweaking the glossiness should be enough
If you want to really sell the underwater-feeling you should have some caustics in the light from above. For a scene like this it should be enough to just have a animated texture on a spotlight above him. like this