whats the difference between the coordinates (UV,Global… ) and the Projection ?
because if im having using uv-coordinates there is no need for projection because each uv coordinate has its place on the actual face … or am i missing something ?
how should i understand the projection ?
i mean somehow its clear to me when i look at the examples, but then i always think of mapping as we have an object and then the texture is projected on it in different ways …
but what do i need the coordinates for ?
i hope ive made my problem clear, excuse my bad english and help me put !