One of my new experiments turned out really cool, so I created a couple of artworks with this technique. As I’m a new user I can only embed one image, so I’ll post the others in the comments.
The experiment was about underwater caustics and volumetrics, as you can see.
I really like the underwater life of these pieces, so I might try animating them in the future. The only problem is the render time… it takes a lot of bouncers and samples to look good.
This look really nice and artistic. i like the sense of realism inside the image.
You say rendertime was not too good. How much it was and on wich hardware.
Thank you!
It was half an hour on: RTX 2060 6GB, AMD R5 1600AF, 16GB 3200MHz. Everything over clocked within reason.
256 samples with min 64 adaptive sampling, no reflective caustics, 0 volume bounce.
I found these are the minimum settings to look acceptable, but higher sample count would be preferable.
OpenImageDenoise, OptiX Denoiser does weird things with little volumetrics details.