Underwater Magic

One of my new experiments turned out really cool, so I created a couple of artworks with this technique. As I’m a new user I can only embed one image, so I’ll post the others in the comments.
The experiment was about underwater caustics and volumetrics, as you can see.
I really like the underwater life of these pieces, so I might try animating them in the future. The only problem is the render time… it takes a lot of bouncers and samples to look good.


DEEP BOUQUET

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MELLOW DREAM

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WIMPY MEDUSA

The jellyfishes are image plains from Pexels.
The Medusa sculpture in the third image is from Scantheworld.

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This look really nice and artistic. i like the sense of realism inside the image.
You say rendertime was not too good. How much it was and on wich hardware.

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Thank you!
It was half an hour on: RTX 2060 6GB, AMD R5 1600AF, 16GB 3200MHz. Everything over clocked within reason.
256 samples with min 64 adaptive sampling, no reflective caustics, 0 volume bounce.
I found these are the minimum settings to look acceptable, but higher sample count would be preferable.
OpenImageDenoise, OptiX Denoiser does weird things with little volumetrics details.

I featured you on BlenderNation, have a great weekend!