HI every one, This is my latest project : Underwater
I try cartoon style ! And… it’s a WIP
Actual
First
You can see my other work on :
Instagram : https://www.instagram.com/elmegeon_3d
facebook : https://www.facebook.com/elmegeon/
HI every one, This is my latest project : Underwater
I try cartoon style ! And… it’s a WIP
Actual
First
You can see my other work on :
Instagram : https://www.instagram.com/elmegeon_3d
facebook : https://www.facebook.com/elmegeon/
The next :
I have some artifact on the water, After I need more asset, and I need to change color…
and, rig octopus !
Ok, I solved the problem with water, I change the color of octopus
Add some detail
change color of sand / teasure chest / coins
I need to change metal part of chest and add some seaweed
I love that change in color !
Maybe add a small amount of depth - of - field ?
To get more variation into voronoi water pattern, you can plug a noise node into its vector input.
Here is a blend file, which shows.
Water_pattern.blend (507.5 KB)
It looks like that.
Happy blending.