Unexpected Translucent BSDF appearance


I have a bunch of OBJ+MTL models that state both ‘d’ and ‘Tr’ parameters. Usually these two are stated within MTL file as follows:

d 1.0000
Tr 0.0000

This combination works fine with Blender OBJ importer, however, any other combination breaks a model by attaching Translucent BSDF to a material.

The issue can be fixed by removing ‘Tr’ line from an MTL filem but I wonder if there’s a better (i.e. not manual) solution?