Bennell
(Bennell)
1
Is there a way to distribute points in a uniform pattern in Blender like in Houdini?
Okidoki
(Okidoki)
2
Maybe poission disk distribution with some tweaking:
1 Like
Bennell
(Bennell)
3
I tried using Poisson disk distribution with some tweaking and still didn’t get results.
check the yt page of Entagma - he does what you want with a geometry nodes setup:
Okidoki
(Okidoki)
5
IDK looks similar to your second to me:
3 Likes
Debuk
6
Simply create a high pointcount and merge by distance. The distance in the merge will determine your spacing and the random seed the variations.
4 Likes
With voronoi, and a mix factor…
hope that helps.
1 Like