Uniform distribution of points

Is there a way to distribute points in a uniform pattern in Blender like in Houdini?


Maybe poission disk distribution with some tweaking:

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I tried using Poisson disk distribution with some tweaking and still didn’t get results.

check the yt page of Entagma - he does what you want with a geometry nodes setup:

IDK looks similar to your second to me:

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Simply create a high pointcount and merge by distance. The distance in the merge will determine your spacing and the random seed the variations.

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With voronoi, and a mix factor…

hope that helps.

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