Union Pacific Big Boy - reloaded

Hi!

I finally came to animating my steam-engine I did a while ago.
(Check out the original thread for wires&more here)

DOWNLOAD: Union Pacific Animation (right-click, save as) XviD MPEG4 w Audio 13,3 MB at 1024x496px

Animation snapshot

Pure Blender, internal render

cheers:cool:

(ps: the Xvid Codec gave me lots of color loss, will try to fix that)

Attachments


Hi,

It’s a very nice piece there. I am with a virtual railroading community for Trainz Railroad Simulator, and I’m sure a lot of them would like to have that model as the built in Big Boy is… not so good.

Anyway, all I see wrong is there are some clipping issues with the valve gear rod on the second set of driver wheels.

Other than that, I love it!

Cheers,
John

I can’t really comment on the accuracy of the train, but there does seem to be a ‘focus’ issue in that snapshot. Maybe its just my eyes but the front of the train looks blurred while the back of the train and in particular the bridge it is crossing look pin sharp which, since the focal point of the train should be the front, is the opposite of what you want.

Now there’s one for scale!

@ZapperJet: I looked at the Trainz Railroad Simulator Homepage, and i actually like the model of the Union Pacific. Of course it is much more Low-Poly, but it also has to be rendered in real time.

@Paul J: There is no Dof in the Render, but Vector blur. Of course the front part of the train moves much faster passed the camera, because it is closer to it, ergo the v-blur is stronger.
You are right, In the Still Animation Snapshot(frame of Animation!) it looks kind of weird.:eyebrowlift:

@kbot: thanks! whatever it means…:wink:

Cheers:cool: