Hello, Blender. How are you, old friend? Shall we dance?
For the last few years I’ve been building my own geometry tools in C++.
At the center of it is Kristeni® UniqueCore — an independent C++ geometry core with its own math and geometry logic. It doesn’t depend on Blender for generating or modifying the geometry. Blender is the interface here.
UniqueBuilder is where I’m starting to connect that core to Blender and see what kind of architectural modeling tool can grow around it.
I’ll use this thread as a development log and add things as I build and test them.
I’m starting with procedural walls with parametric dimensions, overlapping openings, and full UV control.