Is there a fast/easy way to export only animations into an FBX file coming from an object animation?
For the sake of this thread let’s keep the setup premise here simple:
Say, I have a scene with a prefab object consisting of two doors and a lock as subobjects in Unity.
I want to bring them over to Blender to create an animation to import back into Unity.
Now, when I am animating an object it sems that I can only export the animation attached to the object, right?
What I want to save out, though, is the animation alone so that I have a separate animation file without geometry. Is there a way to do this directly from the animated object hierarchy itself?
Unity seems to work with empty objects for this purpose. So: saving empty locators instead of the whole animation with meshes and materials etc.
So far I seem to need to create separate empties to follow the animated objects and then export those.
Depending on the complexity of the scene and how easy it is to manage this is not really a good solution. Also it seems that constraints sometimes don’t work for me as intended all the time (but I might have to try a little more here).
Is there a better way to do this?
Or maybe do you have a completely different solution to do this that I am not seeing?
(edit - I’m using the Blender 2.8 beta for this BTW)