Unity has a procedural grass,tree and gameobject generator addon.How hard would it be to code a addon like that for the blender game engine?
It’s already coded but needs some improvements in the formulas and stuff. Check the city generator concept. You can replace the tiles or all components with your components. Instead of buildings you can add trees or whatever. But we need to improve the functions.
It’s like scatter/distribute/add game objects but with some constraints or rules. Just improve the formula so it’s adding things only where you want.
This one has no advanced rules yet.
City Generator L.blend (754 KB)