I have three spheres overlapping each other and joined them so I could spin the object as one piece. Now I need to adjust one of the spheres but don’t know how to unjoin them. I’ve seen some horrible-horrible-horrible suggestions of having to select separate verts (of the object you want removed) then click ‘p’ to undo them. This would be a nightmare considering the complexity of the overlapping meshes.
If Blender is missing this rudimentary feature, is there a way to import and object in place of one in the scene?
Any help would be appreciated.