Unlocking Corinthian pillars

Hey,
I have to create an animated clip of around 2-3 minutes where I have to re-model an old building with a sci-fi look. I want to keep the scene as low poly as possible.
In the process, I encountered an issue with Corinthian pillars, how can I make them low poly. I don’t have much expertise in UV but still, if someone can guide me step by step how can I use them to give it the same look and feel or any other method? I have to use a lot of pillars in the scene.
Thanks

There are several materials for modeling tips, such as attached videos.

Take a good look at the wire frame of the modeling completed with low poly.

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I happened to be using this same model but its not low poly at all infact its extremely high poly/ Someone suggested using UV for this so if you could help in that regard. THANKS

The low polygons are no longer likely to maintain their shape.
I think we need to change the design to make a lower polygon.

Even in the modeling of the attached image, more edge removal is possible by abandoning the smooth curve.

UV use seems to mean creating a normal map of high polygons and using them for low poly.

Add…

The method of expression varies depending on the purpose of use, but the production process is similar.
Please refer to the videos below (9 videos, each about 2 minutes long)

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You may just have to make a lower poly version and back from a higher or even hand paint it…
…of course it all depends on the needed detail (and/or style) of your SF-version of this…

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Thanks alot. Ill give these a look.

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