Looks like there’s some artificial occlusion (under the couch, etc) in addition to actual light bounces, and reaction to lighting changes takes a while. The result is of course still impressive but I guess mostly suited to gradual time of day changes rather than sudden ones.
In the initial demo, the collapsing rocky ceiling did not immediately trigger light bounces it seems, but it was almost instantaneous - here the lag is more noticeable.
What I’m really stoked about is the new rigging capabilities. If the blueprint system allows users to create custom constraints, it’s potentially a game changer for animation. Anybody knows if UE can do rigging as well as DCCs ? I mean weight painting, constraints, ik, etc.
@Ace_Dragon , this is a preview. By the time it’s properly out and supports most configurations, consumer hardware will have changed quite a bit. It’s future-proof is what it is. They even mention fallbacks such as shadow maps for running on lower end hardware.