Well… showing the setting does not help ig we do not know about the size of the scene…
also for the shaking… i do no recognize direclty what we see there… it seems the fbx provides some animation data… maybe the “movement points” are wrongly exported or imported…
So for the clipping… ( i just saw your “exact” values now ) 0.000001 to infinity… is a rreeeeall bbbiiiggggg scope… i would guess 100,000 to 200,000 meter would be a some better suited values…
…for the camera position… well… switching to the animation workspace should show you if the values changes ever frame… and if the frame numbers and length do fit…
Thank you for your response! The link you sent, not sure how it applies to camera exported from unreal. And for the animation workspace, not sure what I’m supposed to look for.
I attached the blender file here which has the mountain (invisible on camera) and the camera exported from unreal.
I got it, the camera’s clip settings were different from the viewport’s clip settings and that had to be extended. Not sure about the trembling though.