UnrealEngine - Blender [UEBok!] . Clipboard copy/paste and export

UnrealEngine - Blender OK! further known as UEBok! an Blender 2.8 Addon.

Idea: Speed up interaction between Blender and UnrealEngine and to Blender and …


UEBok! functions:

Collection OPS:

  • Create collection for selected objects
  • Create ROOT object for collection(ROOT object is pivot point it’s collection)
  • CleanUP - Cleanup Empty collections

Clipboard OPS(it is like copy paste between programs):

  • Paste data from UnrealEngine to Blender
  • Copy data from Blender to UnrealEngine

Export OPS:

  • Select export folder
  • Export button

OS:

  • Windows only
  • Blender 2.8

Installation:

  • User preferences > Add-ons > Install from file…> select UEBok!.ZIP file.

How-to:

  • for Clipboard OPS - Unreal Engine project folder must be selected in addon preferences

Gumroad:

Many thanks!

14 Likes

Video tutorial added.
Many thanks!

1 Like

Hi! Thank you for addon. I will need it in near future, i suppose.
BUT
I must tell you, that in post-ussr countries “uebok” meens some kind of “f***ng retard”, so it is a really bad swearing.

2 Likes

Oh i don’t know, but it sounds great IMO.:wink:
Да ладно, звучит хорошо. Ударение на О .

Hello,

Addon updated to v1.3:

  • fixed error with nested collections

Download and install, please.
Many thanks!

1 Like

Would be a nice feature quick collision naming in blender. You select your static mesh(static mesh is active) + your collision name. It gives a name of your active object selection to other objects + UCX_ prefix. I think this would be awesome feature for fast renaming and also speeds up export to unreal.

2 Likes

Ok , i will add this feature as soon as i have a free time.

Hi,
Addon was updated to 1.4:

  • Blender 2.81 compatibility fix

Many thanks!

1 Like

Hi is it Compatible with Blender 2.83? Thx anyway for the development :wink:

1 Like

Really great work, thank you !
Fills the gap between these two environments. /towards BL imho )) /

1 Like

Yes, it works on 2.83.

2 Likes

UEBok! updated to version 1.6:

  • Added simple export by object + Offset to [0,0,0] position before export
  • Placeholder copy: copy of objects name and location/rotation/scale for future replacement in UnrealEditor.

Thank you.

3 Likes

Thanks for the great support and super-fast feature request accomplishment! :smiley:

Hello, its support with news blender 2.9x ??

It works with 2.8x and 2.9x.

ok great… sorry one more, this license work only in 1 PC? if i have 1 PC at home and 1 at office, should i purchase 2 license?? thanks

1 Like

@TitusLVR nice addon, but unreal imported models come on without textures, some way to create blender material with correct textures or at least texture placeholders with texture names?

I, is there any way to Clean Root informations for a collection? I have an issue where Export by root tells me that there is no root and when I try to create one it tell me that a root already exist. (UEBok! v 0.1.7 /Blender 2.92.0) Current workaround is ‘rename collection, create root, rename collection and root to the previous name’

Hello,

UEBok! was updated to version 1.8:

  • Fixed some bugs
  • Code refactored
  • Added Copy Attributes Function
  • Added Pie Menu and Panel + Shortcuts assignment at the addon preferences

Thank you.

PS: @morphoz hope it fixes this bug.

1 Like

Thanks! Work like a charm!

1 Like