Hi! Thank you for addon. I will need it in near future, i suppose.
BUT
I must tell you, that in post-ussr countries “uebok” meens some kind of “f***ng retard”, so it is a really bad swearing.
Would be a nice feature quick collision naming in blender. You select your static mesh(static mesh is active) + your collision name. It gives a name of your active object selection to other objects + UCX_ prefix. I think this would be awesome feature for fast renaming and also speeds up export to unreal.
@TitusLVR nice addon, but unreal imported models come on without textures, some way to create blender material with correct textures or at least texture placeholders with texture names?
I, is there any way to Clean Root informations for a collection? I have an issue where Export by root tells me that there is no root and when I try to create one it tell me that a root already exist. (UEBok! v 0.1.7 /Blender 2.92.0) Current workaround is ‘rename collection, create root, rename collection and root to the previous name’