I am working on this small project and I have houses on one blend file, and the main stage on another. When I modeled the houses, I modeled the roof and base of the house and door etc. all separately. When I textured the houses, I took a tileable texture (such as brick) and unwrapped the house walls. I do not have uv maps for the buildings, just single textures that the unwrapped walls are being stretched so the tiling effect would happen.
Now for my question. How would I be able to quickly and easily be able to create a map (so I can join the different parts of the building) without having to retexture everything?
I hope I made sense… :S