Unsticking vertices from an armeture

I’ve connected an armeture to my avartar, and some of the vertices are being pulled in the wrong direction. I had use create from bone heat to attach the skin to the armeture. how do i disconect the stuck vertices?

Any help would be greatly appreciated,
thanks, dan

You should do some learning research on the following topics: vertex groups, vertex group editing, vertex weight(s), weight painting, and also follow any associated links, to get a better idea of how this is done. The basic answer is simple: reduce or remove the influence of any particular bone on any particular vertex. How to go about doing that is more complicated, and if you have to ask the question you’ve asked, then you need to do some learning about the options.