Unsure How To Bake Animations To Rigify's Deformation Bones

Hey everyone, got a little issue here that I’m hoping to clear up rather quickly.

After exporting my model and rig to Unity, I noticed that some information was missing, specifically the rotations applied by scaling Rigify’s finger controls. I was just wondering if there is a way to bake all keyframes from all the bones, not just the ones used in the keyframe set.
By this I mean that normally I can only bake the control bones, I would like to also bake to the deformation bones.

Thanks, and take care!

I may have found the answer, it’s just a setting in the FBX exporter that needed to be checked, specifically the “key all bones” option. I’m still testing things, but initially it shows promise.