The other day I was having trouble with textures and there persistence. I’ve just been making some cavity maps, i’ve now unlinked the textures and they have an O next to there name, so i’ve reloaded the file, but there still there, so I quit then restarted and loaded, but there still there. How do you get rid?
Also, from reading a thread here about deleted mesh objects don’t really get deleted until a reload.
I’m wondering if there is a script / tool which can help manage unused data.
If not, what would some useful functions be?