Lets say you press L to select vertices linked to that invidual part, then you press U U to unwrap. I need to do that X number of times, for the number of loose objects. Sometimes there can be hundreds of these. I would have to press L U U. L U U over and over. Is there a way to just tell Blender to do this action over every loose part?
My friend Modron, please realize that questions like this are asked for problem solving, flexibility of work flow, etc. It is not viable to start over with certain projects. The question is asked and the circumstance is final in this case.
Coping UV coordinates apparently only works when the vertices remain “unshuffled” where each vertex id is the same across objects for the corresponding given vertex. I don’t know how that works, but I need a step by step rather than a suggestion.
It is called " STACK" Or “UV STACKING” … It will only work if all UVs are the same… The only place I have seen it is in Zen-UV… but do a search and see if there is something else…