How I could do the unwrapp of a model with very dense geometry due to 3D scanning and scuplting?
The edgeflow not exist.
I do not care a topology clean but a only a unwrapp clean (not as smart uv).
I do not want retopo.
There is any chance?
Simply select the edge/vertex where you want seam to start and ctrl right click where you want it to end and mark seam.Check out this video thats specifically focused on dense meshes :http://m.youtube.com/watch?v=cbqMRk1NNkc
He uses random select and selection grow to unwrap small uv islands a few at a time instead of unwrapping the whole mesh in one go that would take a lot of cpu processing. Just another efficient way to dirty unwrap dense meshes.I suck at retopo too but thatβs no reason not to practice