I have created a wall with windows, a door opening and a balcony sticking out. I want to clad the whole thing in a tile texture, to make it look like a standard tiled wall. However I haven’t been able to unwrap the thing properly: whatever I try, I get irregular shapes, wrong ratios, whatnot: it just won’t unwrap properly to apply the image texture.
I’m quite new to Blender so probably missing something. I went through the complete wire frame fixing many issues there (double edges, vertexes that should be connected but weren’t, etc), made sure all the surfaces are correct, so for that part there is no problem. Yet it still won’t unwrap. The closest that I got was to unwrap view by view (left, right, front, etc) and then “project from view” but then have issues getting it regular, not to mention being unable to easily replace the texture later if I wanted to.
Any ideas on how to handle a shape like this?
flatunit.blend (545 KB)