Unwrapping sphere for texturing and paper cut

i am not shure, but it looks like some want to solve a school-exercise (now there is a similiar posting again)
here is a screenshot,
the only wrong thing about it, thats clearly to see, i missed one first cut.
I made a plane with subdividing into 3511
but i should have used 36
11, then the unwrap for
the paper cut would not be slightly bend.

I used the Mercator-Projection of maps,
like this one:
> http://upload.wikimedia.org/wikipedia/commons/f/fa/Mercator-proj.png
its from wikipedia
and i used it to adjust the subdivisions of the plane according to its view.

To say it clearly, the first time i subdivided /unwrapped the plane and
then did bend it (shift-w) two times (the procedure is already told very well in this thread) to get it into a sphere, it did not come out with the 36 edge-lines to adjust
in the Mercator-projection from arktis to antarktis. (or did i use 35 subdivisions … ?)

Like i already said, there are 2 uv-unwrap - one for the mercator image to the plane,
and one of the warped-plane-to-sphere (but without remove duplicate vertices, they are good for the knife-cuts) unwrap with those “ball-leaves”.

edit: i had to rotate the uv-unwrap of the plane around 90 degrees to fit for the mercator-image.

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