UPBGE 0.2.5 | Control over window properties before game publication

Hello,

I am experimenting with my game project and at some point in the near future I am going to want to publish my first alpha. Since Render tab has no dedicated panel for the window properties of the standalone player, I attempted to use the “Save As Game Engine Runtime” add-on, but found out that it doesn’t give control over handling window properties such as icon, resize authority, positioning etc., either. Is there any other way to gain control of the window?

PS: Through, observation of the generated .dlls on the publish path, I stumbled upon “SDL2.dll”, could this be put to any use?

Thank you.

sdl2 is audio and inputs (not sure if bge actually uses latter).

you can set the resolution of the window in python, but thats just about all.

Not much control, like i dunno if you can do position, default is top left. icon… google it or search this forum there is a way to adjust it. size and some other settings…i got an example here: