hello.
i working a project on 0.2.5 version of upbge.
I’m seeing a render error in my project that never appeared before.
After a certain height or a certain distance on the map, parts of the objects are deleted. I don’t have any video but I can offer you these 2 screenshots:
but i want to tell something:
1-) i realized the render problem not appears on shadeless materials.
2-) the problem appeared after i changed my video card (i put r9 280). but I don’t think the problem has anything to do with this because my drivers are full and there is no problem with my video card.
Anyways, I noticed you had some cameras with really insane end clipping values, maybe try changing these to like 20,000 or something smaller and test it out. I wasn’t able to reproduce the issue with just the hitbox lol