I’m new here and to Blender game engine but I wanted to encourage whoever is behind keeping BGE alive.
My background is in cg and Cinema 4D is my primary software I use. I would say that the Blender game engine is a paradox in that Blender as one of the hardest to learn 3D programs has one of the easiest to understand/get started game engines inside - mind blown.
I have always known that Blender had a game engine but I never gave it a look because of negative user experience with Blender itself in the past compared to Cinema 4D that I have been using.
Because of my background in visual arts I prefer visual scripting systems over actual code writing. I’m in the code learning process though. Another noob has landed
Out of all the 3D game engines I have looked at(and there are MANY I have looked at), Blender game engine with its BRICK SYSTEM is (for me at least) the most beginner friendly 3D game engine on the market at the moment. Even the payd 3D game engines with “very easy visual or non coding systems” are nowhere near the blender brick system. You guys have something very special here - do not give up on it. For people with visual thinking this system at the moment has no competition. It’s super fun to make your models interactive and just play around with stuff.
I wonder if Blender’s game engine popularity was hindered by Blenders’ way of doing things/“ease of use”.
Do not get me wrong. I do not hate Blender. Blender is an astonishing software, especially the new 2.8 versions. There are the little things so for work I still use Cinema 4D. The ease of use of that software is still unmatched by other similar 3D packages.
Anyways a BIG thank you that you have decided to keep the engine alive and going into the bright future.