I made a test-suite for different kinds of objects and moving methods at different fps.
03_frame_rate.blend (980.1 KB)
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Comparison of speeds of
- dynamic object using velocity
- static object moving / accelerating by position
- character using walkDirection
- animated static object
Code for deltatime and setting logic tickrate (which also affects physics)
for compensating physics at low fps < 60
turn on noise texture for testing at low fps
See: no usage of dt needed for
- dynamic object using velocity
- animated static object
Video:
- at 16 fps (noise texture enabled for performance drag)
- at 60 fps
- at 450 fps