For Blender duplicated objects using “instance copy” , can Upbge take advantage of hardware instancing ?
When you target modern graphics you target a minimal DX11 3D card like GTX 960.
For my curiosity, is regular armature animations getting GPU skinning from Upbge 0.3 ? as i read somewhere it was still CPU.
Also is Upbge particles addon (EasyEmit) using GPU ?
Or is there some plan to get GPU integrated particles from Upbge 0.3 ?