UPBGE 3.6 crashes though everything seems fine, but i don't know why!

Hi. My game runs smoothly at 60 fps. There is no any freezes. But at somewhere my UPBGE project crashes unexpectedly and i don’t know why is this happening?

1- I checked crash report and it showed that might arise from " tbbmalloc.dll" file. I installed it but still nothing changed.

2-My objects neither too much nor contains high poly.

3-It started the times when i added dialog menus that contains texts. And that texts arent converted into meshes. They are rendering as texts.

Please help!

OS: Win10
Card: GTX970

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