Hi. My game runs smoothly at 60 fps. There is no any freezes. But at somewhere my UPBGE project crashes unexpectedly and i don’t know why is this happening?
1- I checked crash report and it showed that might arise from " tbbmalloc.dll" file. I installed it but still nothing changed.
2-My objects neither too much nor contains high poly.
3-It started the times when i added dialog menus that contains texts. And that texts arent converted into meshes. They are rendering as texts.
Please help!
OS: Win10
Card: GTX970