UPBGE LogicNodes request: conditions for some property logic nodes

Some of you probably think the same: why are some property nodes constantly evaluating on every frame? My poor frametime D:

Conditions for those nodes would be dope! (evaluate, has, get property nodes, that is)

greetings to BluePrint and Iza

Peace out

Ps- random float, integer or vector need throttling too :stuck_out_tongue: