I tried to achieve a water effect equal to that of UPBGE 2.7 but it seems impossible since reflection and transparency do not seem to work well at the same time
This is the image generated with UPBGE 2.7 but that I could not repeat with EEVEE
so we need a way to render the water 2x - once with alpha - (save to a buffer) - once to opaque (ssr)
we use the normal / a glsl script to mix the two images
Alpha Blending does not work either since reflection disappears
I still do not understand
There seems to be an incompatibility between transparency and reflection
Very complicated, it was very easy to do it with 2.7
You can use a ReflectionPlane for realtime or a Cubemap for baked reflections and the transparency will work. Aside from the changes in the nodes I changed the Blend Mode to Alpha Blend.
It is equal to 2.7, more complicated but … is perfect. Thank you. I am trying to repeat the projects from 2.7 to 2.8 and here I was stuck. I have a lot to learn from EEVEE