[UPDATED .bend]19 Billions of Polygons, not a ridiculous number anymore

We wrote 2 pages on this topic about that, Nvidia capped openCL performance to preserve Quadro cards, CUDA should be ok, if not, why putting 3 times more cores…i really hope is not as you’re saying, i’m looking for 580/680 cuda benchmark, can’t find yet sadly

I didn’t have bmesh, but the render looks fine, actually!

i7-2700k running 3.5 normal speed
GeForce GTX 560 Ti

Looked like it was using the CPU, as it maxed them the entire render time…

03:13.16 render time. Not bad at all.

Now, turn on Cuda and the GPU… render and…

Holy Crap!

00:53.04 render time.

When the heck did video cards start outprocessing CPU systems?

Man it really looks like linux is kicking ass so far ! I wonder how much would render times decrease if one would use archlinux or gentoo with blender optimized builds ! that would be interesting to see compared to non-optimized blender on win7.

Sooo. This is master peace of compression optimalizaction. Why?

I’m rendering this on my pc but… Look on spec
Pentium 4 3.2 1 core!!!
1 giga ram!! 32 windows xp
GF 7900.

After 5 minutes i have 15 samples… It have speed like i was press render with only one single cube… But what an image it creats!!

i7 2600K
16GB RAM
Gigabyte GTX560 OC 1GB

60% size, 100 samples:
55.44 seconds, not bad at all!

100% size, 100 samples:
2 min 18.26 seconds

i7-2600k, 16GB, Win 7 64 (my standard freq= 4,2GHz)
First blend: 1:06 BHV, total time: 8:35
Updated blend: 0:04sec !!! total time: 2:40 !!!

GPU Cayman 6950 2GB !!! It is only clay but… WOOOW !
I’m really looking forward for driver 12.5 or 12.6… maybe 12.7 :wink:

I think we all can agree that you have created Vue for blender. really insane job. I was playing with object and particles but i didn’t know that it can be used like this and specialy it dosn’t count on rendering memory…

so generally i think we can create a topic where we will put, rocks tress, grass models… etc… and then just import add to particle system and we have done the landscape… or some scenery…

Er… actually, no. Some trees adapt to live sideways, because larger trees block (and hog) the sunlight. By being sideways, the trees will be able to extend to an area with has open sun. It’s a pretty cool adaption if you ask me. But I know what you mean. It is a bit over done in a way. It seems that is was not intentional in this render.

God

This looks fantastic!
A bit variety of the trees and other objects would make it even cooler!

But this is really good!

First I have the 560 nvidia card did not render yet though from looking at this thread I do know what to expect when I render more for my portfolio as I just bought my workstation a few months back !

The waters a little too wrinkly but other than that, awesome!

Mindblowing^^ It looks very realistic, great job.

~Fafi

Wow, really impressive!! It rendered in 35.4 SECONDS for me.

Windows 7
Core i5 2500k 3.30 ghz
16 gig ram
GTX 580 - 3 gig ram

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Amazing! Just amazing! Well worth just making the account to post that!

:yes::yes::yes::yes:

Ok, now that the “copy transformation to device” has been fixed, here my rendering times:
Mem: 103.01M (221.48M, peak 324.71M) Time: 00:26:86

LOL now.

amazing! good to know about applying transformation, thanks for the tip!

render time on both gtx590&gtx460 in multigpu mode
00:45.05

on single GF110 (gtx590 has two)
00:47.78

on single gtx460
01:10.13

q6600 2.4GHz, nforce7, 4GB ram
win7 64bit
blender 2.62.2 (45068)

CANT WAIT TO GIVE THIS A GO, i have an 8 core processor at 4.3GHz and dual boot between linux and win7, i’ll do a test on both OS’s so you can all see which wins :slight_smile:

[ATTACH=CONFIG]176452[/ATTACH]

43,89 seconds complete (building and rendering) , ~5 seconds building
Linux 64 Ubuntu
Intel i7, 8Gb, 2*Gtx560Ti OC

I am on the verge of buying a new graphics card. This topic really helped me made my mind. I found out, based on this moment data, that the best quality/price ratio is given by a Geforce 560Ti card.

GPU is a GTX 570, running with CUDA with 742MHz and 1280MB RAM
CPU is an i7 with 3.40 GHz
8GB of RAM

Those are my specs. Running on CPU pumped the render at around two and a half to around three minutes. GPU did it in forty-four seconds.

Thumbs up for the excellent render as well!