The thread about Adobe and Blender was locked so posting this here: A new beta is available for the Substance add-on and it adds Linux support among other things. Changelist below.
Added:
Linux support: Ubuntu and CentOS distributions
External Parameter Preset (.SBSPRS) support: Create, load and apply external (custom) parameter presets direct to Blender!
Opacity input is connected to the Alpha channel in BSDF material
Update and Uninstall Substance 3D Integration Tools from Substance 3D add-on preferences
Substance Engine v. 8.2.0 compatibility
Fixed:
Emission/Emsisive map is not generating
Crash occurs with users who have wide characters in their folder structures
Known Issues:
Substance 3D Integration Tools continues to run even when Blender is closed after a crash occurs
Substance 3D Integration Tools is disabled when Blender is open in multiple sessions
No error message is displayed when a Substance 3D material cannot be applied to an object
Substance 3D Integration Tools crashes when dragging a parameter slider multiple times (Mac version only, specifically Catalina)
Parameters do not update live in viewport when using Cycles render
Plugin version 0.91+ has no backward compatibility with the previous versions of the plugin
Re-architecture of the internal codebase to improve the performance and stability of the plugin
Revamped UI to improve the overall user experience
Added UI to provide the ability to modify the default tiling
Added support for updating textures in cycles render view
Added error handling in the console to notify if a substance failed to load
Updated the floating menu with quick actions
Preferences Section: Added/Updated:
Export Image Format parameter; when images generated within Blender are used as image inputs for a Substance material, this format is used to save that image to the Temporal folder.
Sbsar library path; specifies the folder that is opened by default when the Load button is used to search for a substance file.
A default texture export path (Temporal folder) that emulates the path that is used by Substance 3d Painter to handle unsaved file exports
Texture relative path same as above, with the option to use keys like $matName to create subfolders
Sbsar files relative path to creating a subfolder that packages the sbsar files used in your blend file when you save your project
Ability to dynamically set different shader networks in preferences
In the shader network, ability to set different variables per shader depending on the shader needs
In the outputs section of the shader network, you have the ability to set if an output is enabled by default
Ability to set the colorspace (this will support aces, linear exr and blender filmic workflows, not only srgb)
The default selection of the image format and bitdepth
A generic output to set up the values for output usages not defined in the shader, for example if you have another output that is not used by default by the shader, for examples,like a mask.
A filter to change the type of outputs(1 Only enabled outputs, 2 All outputs that are in the shader and in the Substance, 3 All outputs available in the Substance)
Support for custom shortcuts
Substance 3D Panel Section: Added/Updated:
Ability to adjust and lock the tiling and resolution parameter value
Updated preset UI
The shader type dropdown to change the type of graph that users want to have
Changed the image input parameter to the standard image input used in Blender. You can now use blender images and not just files
Ability to work in multiple Blender instances at any time
Support for auto-highlighting of the materials in the Substance 3D panel when the material is selected in the viewport