Hi there,
Comming from Corona Render I’m used to create a base material and slap some textures on the model using alpha transparancies. For example, create glass shader, UV-map a transparant texture on the glass (like a label) and because it uses an alpha-mask the glass is showing where there’s no texture.
The only way I can show my texture in Blender is to connect an image textture to the base color…removing the base color (even when the texture has transparancy).
I did manage to use an alpha-map on the BDSF shader and this WILL show the alpha map, but I still have no way to use the texture.
So…it sounds like a decal but it isn’t