I’m currently modeling a 152 mm gun turret. I wish to manually animate it with 2 empties.
For example an empty to rotate the gun itself along the y axis and another empty to animate the whole turret including guns along the z axis.
yes, just parent the barrel empty to the turret one and then the meshes to their respective empties. Locking undesired parameters helps. I 'd recommend using armatures instead of empties (the one on the right) whenever it gets more complex though, because you have only one object controling the animation, you can use poses and reuse actions much easier etc…