Use an empty for rotation

Hello everyone,

I’m currently modeling a 152 mm gun turret. I wish to manually animate it with 2 empties.
For example an empty to rotate the gun itself along the y axis and another empty to animate the whole turret including guns along the z axis.

I tried a few things but none work

How could I manage it ?

Thank you

like this maybe?

turret.blend (1.1 MB)

Thanks for your quick answer. I’ll check it up at home after work.

I’ll keep you informed

that’s exactly it. Hum how did you do this ? You parented the emptys ?

yes, just parent the barrel empty to the turret one and then the meshes to their respective empties. Locking undesired parameters helps. I 'd recommend using armatures instead of empties (the one on the right) whenever it gets more complex though, because you have only one object controling the animation, you can use poses and reuse actions much easier etc…

I see. How could I not have thought of this sooner :slight_smile:

Thanks for the advice