I’m doing a simple orbit of a ball and need the ball to slowly speed up at first and then keep a steady rotation around the circle curve/path. I’'m animating the “Speed” channel. It doesn’t seem to let me define interpolation individually for each key. If one key is bezier, they all are! If one is linear, they’re all linear! What gives?
you have to go into edit mode to change the interpolation of each individual point.
in the ipo window, with all keys showing, hit [k]. then, ensuring that your curve is selected, hit tab. you’ll find a point option in the window’s header/footer, you can change the interpolation on a per-selection basis there.
That was it! Thank you!