maybe my request seems a bit odd but I would like to try to create slobber as in the attached image. So this would be slow dripping spit out of a monsters mouth. Does it make sense to use fluid sim to achieve that? I tried to play around with fluid sim but never got a decent result. Unfortunately I deleted the blend file…
Or is there a better/easier way to do that?
I think you are right. I tried different approaches with fluid sim and it looks like fluid sim is best for larger scale simulations. Such small things won’t really work.
I also played around with soft body physics and was able to achieve a pretty decent result (see attached .blend file). But I have one big problem. At a certain point in time, the slobber should detach from the dog’s mouth and fall to the ground. This means that I should disable the soft body goal for example at frame 90. The soft body goal is not animateable with key frames… Anyone has an idea how to achieve that?