Use N Panel's Ambient Occlusion Strength on UV Map?


https://gyazo.com/dfac77a975299509bd1f28f49294315f

Is there a way to apply the N Panel’s Ambient Occlusion Strength, Distance and Samples on my actual UV texture map when baked? Thanks in advance.

These AO settings are for the viewport only, you can’t bake it to a texture