Use UV Map from GeoNodes Fur Object like in material

So in the material settings for the fur, I can use surface_uv_coordinate to tell the fur to use the UV map from the base object to apply the texture over the fur.

I also want to leverage this texture in the geometry node set up too. But how can I capture the same surface_uv_coordinate like in materials?

Okay this appears to work! correct me if i’m wrong :stuck_out_tongue: