I’ve been following tutorial in which it is explained how to create flag that is waving in the wind.
Unlike most other tutorials on this topic, this one doesn’t really use textures on the material, but instead uses UV data (Cycles must be enabled as render engine), and then uses “map UV” node in compositor to map whatever image on that flag.
And it works ok as long as the image is in rectangle shape.
But, what if I want to make something that has alpha channel? For instance, Nepal flag?
I guess there should be way to enable transparency in compositor, but I wasn’t able to do that. Could someone please help?
Also, since I am still beginner and I’m struggling to understand nodes, compositor, shader… Is there any reason why this approach with compositor is better vs approach of using textures?