Using array instance origin as texture origin - mapping node


I would like the rings to also start in the center of the right cube, I have tried using the position output of a geometry node, the location output of an object info node, but no luck.

I want to generate a series of planks using an array, and make a procedural wood texture that applies to each plank individually

You have to store it:

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I would never have got there, thanks! Geometry nodes are very cool :sunglasses:

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