Having problems with this. I’m trying to model a crude, medieval “cylinder” made from 8 planks of wood, a bit like a barrel. Using the array modifier and an Empty rotated by 45 degrees.
The problem is that the duplicated planks are coming out in wildly different sizes. I think this is because the planks are made from a scaled cube, and the scaling is being re-applied each time.
What is the best solution? Is there a way to convert a scaled cube into a mesh with the same size, but a scale of 1,1,1 ?