I’m completely new to 3D graphics and I’m not an artist or anything. I started going through a Wikibook on Blender, but it was starting to get too irrelevant for my needs so I quit. I can’t seem to open the Blender manual.
I’m trying to create this graphic for my website. It’s supposed to be an object made of sheet metal or brushed metal with lighting on it. I’m replacing another graphic so I want this one to be the same size in pixels. I’ve already created my object using one blender grid square per pixel and scaling it down by 10, so I guess I just need to know how to convert blender units to pixels for the render. I guess I want this conversion done before I import the texture graphic because I want to be able to tile the image, and I can create a tile-ready texture in Photoshop. Is there a way I can do that? I know I can put the camera in orthographic mode and I see there’s a scale setting, but I don’t know how to calculate what scale to use.
I basically want to use blender as a way to put lighting and shadows on things, so I don’t have to learn how to do that myself in Photoshop.
Thanks in advance! Sorry about the wordy post.