i have a model with armature. i made some animation takes for it. i use vertex groups with weight paint.
i found free bvh files from internet. i want to apply this armature and animation to my existing model.
if i change my armature’s bone names like free bvh has, i can use animation except hips location and rotation. because target and source armature’s sizes are different movements of armature became unnatural.
what is the way to use different armatures and animations on existing a model and armature . i dont want to create vertex groups for all different armatures.