In all of the tutorials I’ve seen on using the array and curve modifiers, the curve origin is set at 0,0,0 and starts out along either the X or Y axis, making it easier to apply the modifier. However, in my projects, I’m almost always trying to model more than one curve or I’m using a reference that isn’t lined up perfectly along either the X or Y axis. When I try to use the array/curve modifiers, even if my origins are in the same place, the arrayed object usually seems to go off in a funny direction. So, the question is…is it possible to attach an object to a curve at an angle? If so, what’s the trick to doing it correctly?